Elite-Fighters System of Martial Arts


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Elite-Fighters Kicking Scoring System

The Elite-Fighters System scoring system is designed to rank individuals being testing for advancement. The Ranking Trials requires the following:

  • Compulsory Kicks - 15 kicks
  • Elective Kicks - 15 kicks

The grading scale is simple. When you inform us that you are ready to test for rank advancement, we will send you via email or US Mail what the compulsory kicks are within two weeks of the Ranking Trials. In the form below, the name of the kick to be testing will be in the first column and the difficulty rating for the kick will be in the second column. The kick will be judged according to form, speed, power and height. This score will be place in the third column. The score will then be multiplied by the difficulty rating and entered into the 4th column. At the bottom, the grand total is entered. An overall average will be entered to the Trials Score Sheet.

Compulsory Kicks for all level will be from the kicks of Level 4. It is advisable, if you are a good kicker, you should attempt kicks from higher ratings to get the highest possible score. However, remember that since the multiplier is higher, bad form will also result in a score that is penalized multiplied by the difficulty rating, which will result in a lower score. Lesson to be learned: honestly know your abilities.

Elite-Fighters Compulsory Kicks for Testing
Name of Kick
Difficulty Rating
[Multiplier]
Score
Total
1.      
2.      
3.      
4.      
5.      
6.      
7.      
8.      
9.      
10.      
11.      
12.      
13.      
14.      
15.      
     
Grand Total
       

 

Elective Kicks can be attempted from all Level. However, remember that levels lower than Level Four do not add much to your overall score. You will determine you favorite, or best kick that you wish to test for in the appropriate form. The same scoring system for the Compulsory Kicks apply for the Elective Kicks. Elective Kicks must be different from the assigned Compulsory Kicks.

Elite-Fighters Elective Kicks for Testing
Name of Kick
Difficulty Rating
[Multiplier]
Score
Total
1.      
2.      
3.      
4.      
5.      
6.      
7.      
8.      
9.      
10.      
11.      
12.      
13.      
14.      
15.      
     
Grand Total
       

 

The following chart lists the difficulty rating of the kicks that correspond to the qualities listed in the Grading System. The Difficulty Rating Value will be the "multiplier" used when you are scored for placement at the Ranking Trials.

Difficulty Rating of Individual Kicks

Difficulty Rating

Rating Characteristics

1
Novice - These kicks require little practice, flexibility or skill.
2
Advanced Beginner - These kicks form the rudiments of essential kicks that one must master to effectively advance. Demands are made on balance and body mechanics.
3
Capable - These kicks add to the working vocabulary of the developing martial artist. Demands are made for maneuverability, flexibility, and fluidity of motion.
4
Proficient - These kicks comprise the level at which the average martial artist should kick. Demands are made for speed of movement, economy of motion and target acquisition.
5
Expert - These kicks comprise the level at which the advanced martial artist should kick. Demands are made on power, pre- and post- events (non telegraphing), and overall form.
6
Elite - These kicks comprise the level of kicking that is truly for the elite. These kicks are demanding in physical fitness, flexibility, body control and coordination to execute properly.

 

Continue to:

Warm Up/Flexibility and Stationary Kicks

Spinning Kicks
Mobile Kicks
Aerial Kicks
Combination/Specialized Kicks

Return to the The Ranking Trials

 

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